Optional sceneOptional watchedTime during which the game was frozen by the browser because the
page was hidden (tab in the background, window minimized or covered
by another one): animation frames stop, so the game stops stepping.
Excluded from the timeoutMs budget - being looked away from is
not a reason for a test to fail.
Time spent waiting for the game to boot and for scene assets to
load, excluded from the timeoutMs budget. durationMs includes
it: durationMs - loadingMs is what counted against the budget.
The stopProfiling() summaries captured during the run.
Screenshots taken, including the ones not kept in screenshots.
The wall-clock budget the run had, loading excluded
(durationMs - loadingMs close to it means the test is at risk of
timing out on a slower machine).
Problems the harness itself noticed in the game, whatever the assertions of the test did or did not check (a custom object rendering nothing, for instance). Never a failure by itself.
Says how to read what the summaries leave out.