8 #include "GDCore/Project/ObjectConfiguration.h"
12 #include "GDCore/Project/Object.h"
13 #include "GDCore/Project/Project.h"
14 #include "GDCore/Project/EventsBasedObject.h"
15 #include "GDCore/Project/PropertyDescriptor.h"
16 #include "GDCore/Serialization/Serializer.h"
17 #include "GDCore/Serialization/SerializerElement.h"
18 #include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
33 : project(&project_) {
36 std::unique_ptr<gd::ObjectConfiguration>
Clone()
const override;
50 if ((
this) != &
object) {
51 ObjectConfiguration::operator=(
object);
57 std::map<gd::String, gd::PropertyDescriptor>
GetProperties()
const override;
92 std::map<gd::String, std::unique_ptr<gd::ObjectConfiguration>> childObjectConfigurations;
ArbitraryResourceWorker is used so as to inventory resources and sometimes update them.
Definition: ArbitraryResourceWorker.h:44
A gd::ObjectConfiguration that stores its content in JSON and is composed of other configuration acco...
Definition: CustomObjectConfiguration.h:30
void ExposeResources(gd::ArbitraryResourceWorker &worker) override
Called ( e.g. during compilation ) so as to inventory internal resources and sometimes update their f...
Definition: CustomObjectConfiguration.cpp:151
bool UpdateProperty(const gd::String &name, const gd::String &value) override
Called when the IDE wants to update a custom property of the object configuration.
Definition: CustomObjectConfiguration.cpp:76
void DoUnserializeFrom(Project &project, const SerializerElement &element) override
Derived object configuration can redefine this method to load custom attributes.
Definition: CustomObjectConfiguration.cpp:133
void DoSerializeTo(SerializerElement &element) const override
Derived object configuration can redefine this method to save custom attributes.
Definition: CustomObjectConfiguration.cpp:117
std::map< gd::String, gd::PropertyDescriptor > GetInitialInstanceProperties(const gd::InitialInstance &instance, gd::Project &project, gd::Layout &scene) override
Called when the IDE wants to know about the custom properties of an initial instance of this object c...
Definition: CustomObjectConfiguration.cpp:92
CustomObjectConfiguration(const gd::CustomObjectConfiguration &object)
Definition: CustomObjectConfiguration.h:41
std::map< gd::String, gd::PropertyDescriptor > GetProperties() const override
Called when the IDE wants to know about the custom properties of the object configuration.
Definition: CustomObjectConfiguration.cpp:65
const SpriteAnimationList & GetAnimations() const
Return the animation configuration for Animatable custom objects.
Definition: CustomObjectConfiguration.cpp:207
CustomObjectConfiguration & operator=(const gd::CustomObjectConfiguration &object)
Definition: CustomObjectConfiguration.h:49
bool UpdateInitialInstanceProperty(gd::InitialInstance &instance, const gd::String &name, const gd::String &value, gd::Project &project, gd::Layout &scene) override
Called when the IDE wants to update a custom property of an initial instance of this object configura...
Definition: CustomObjectConfiguration.cpp:106
std::unique_ptr< gd::ObjectConfiguration > Clone() const override
Definition: CustomObjectConfiguration.cpp:34
Represents an instance of an object to be created on a layout start up.
Definition: InitialInstance.h:25
Represent a layout ( also called a scene ) of a project.
Definition: Layout.h:39
Base class used to represent an object configuration. For example, this can be the animations in a sp...
Definition: ObjectConfiguration.h:38
void SetType(const gd::String &type_)
Change the type of the object.
Definition: ObjectConfiguration.h:64
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
A generic container that can represent a value ( containing a string, double, bool or int),...
Definition: SerializerElement.h:37
A list of animations, containing directions with images and collision mask.
Definition: SpriteAnimationList.h:30
String represents an UTF8 encoded string.
Definition: String.h:31
Definition: CommonTools.h:24