9 #include "GDCore/Events/Event.h"
10 #include "GDCore/Events/EventsList.h"
11 #include "GDCore/Events/InstructionsList.h"
12 #include "GDCore/Project/VariablesContainer.h"
45 virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const override;
46 virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors()
const override;
47 virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors()
override;
48 virtual std::vector<gd::InstructionsList*> GetAllActionsVectors()
override;
50 virtual void SerializeTo(SerializerElement& element)
const override;
52 const SerializerElement& element)
override;
58 VariablesContainer variables;
Base class defining an event.
Definition: Event.h:43
Else event, with optional conditions, actions and support for sub events.
Definition: ElseEvent.h:20
virtual bool IsExecutable() const override
Definition: ElseEvent.h:26
virtual const gd::VariablesContainer & GetVariables() const override
Definition: ElseEvent.h:33
virtual const gd::EventsList & GetSubEvents() const override
Definition: ElseEvent.h:29
virtual bool CanHaveSubEvents() const override
Definition: ElseEvent.h:28
virtual gd::ElseEvent * Clone() const override
Definition: ElseEvent.h:24
virtual bool CanHaveVariables() const override
Definition: ElseEvent.h:32
virtual gd::VariablesContainer & GetVariables() override
Definition: ElseEvent.h:34
virtual gd::EventsList & GetSubEvents() override
Definition: ElseEvent.h:30
A list of events.
Definition: EventsList.h:32
Definition: InstructionsList.h:25
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
String represents an UTF8 encoded string.
Definition: String.h:33
Class defining a container for gd::Variable.
Definition: VariablesContainer.h:29
Definition: CommonTools.h:24