13 #include "GDCore/String.h"
28 const std::set<gd::String> &
29 FindRequiredExtensionsRecursively(
gd::Project &project,
33 std::set<gd::String> &
34 InsertAndGetNewDependencies(
const gd::String &extensionName);
36 std::map<gd::String, std::set<gd::String>> dependenciesByExtension;
Definition: ExtensionDependencyCache.h:26
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24