11 #include "GDCore/Events/Event.h"
12 #include "GDCore/Events/EventsList.h"
46 return objectsToPick.GetPlainString();
48 void SetObjectToPick(
gd::String objectsToPick_) {
52 virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
54 virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors()
const;
55 virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
56 GetAllExpressionsWithMetadata()
const;
58 virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
59 virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
60 virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
61 GetAllExpressionsWithMetadata();
63 virtual void SerializeTo(SerializerElement& element)
const;
65 const SerializerElement& element);
Base class defining an event.
Definition: Event.h:43
A list of events.
Definition: EventsList.h:32
Class representing an expression used as a parameter of a gd::Instruction. This class is nothing more...
Definition: Expression.h:30
Event repeated for each object of a list.
Definition: ForEachEvent.h:27
virtual gd::EventsList & GetSubEvents()
Definition: ForEachEvent.h:37
virtual bool IsExecutable() const
Definition: ForEachEvent.h:33
virtual const gd::EventsList & GetSubEvents() const
Definition: ForEachEvent.h:36
virtual gd::ForEachEvent * Clone() const
Definition: ForEachEvent.h:31
virtual bool CanHaveSubEvents() const
Definition: ForEachEvent.h:35
Definition: InstructionsList.h:25
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24