8 #include "GDCore/String.h"
12 class AbstractFileSystem;
45 static bool CopyAllResourcesTo(
gd::Project& project,
48 bool updateOriginalProject,
49 bool preserveAbsoluteFilenames =
true,
50 bool preserveDirectoryStructure =
true);
53 static bool CopyAllResourcesTo(
gd::Project& originalProject,
57 bool preserveAbsoluteFilenames =
true,
58 bool preserveDirectoryStructure =
true);
An interface to manipulate files in a platform agnostic way. This allow exporters to work on files wi...
Definition: AbstractFileSystem.h:24
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
Copy all resources files of a project to a directory.
Definition: ProjectResourcesCopier.h:22
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24