9 #include "GDCore/Events/Event.h"
10 #include "GDCore/Events/EventsList.h"
40 return repeatNumberExpression;
42 void SetRepeatExpressionPlainString(
gd::String repeatNumberExpression_) {
46 virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
47 virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
48 virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
49 GetAllExpressionsWithMetadata();
51 virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
53 virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors()
const;
54 virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
55 GetAllExpressionsWithMetadata()
const;
57 virtual void SerializeTo(SerializerElement& element)
const;
59 const SerializerElement& element);
67 bool repeatNumberExpressionSelected;
Base class defining an event.
Definition: Event.h:43
A list of events.
Definition: EventsList.h:32
Class representing an expression used as a parameter of a gd::Instruction. This class is nothing more...
Definition: Expression.h:30
Definition: InstructionsList.h:25
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
Event being repeated a specified number of times.
Definition: RepeatEvent.h:21
virtual gd::EventsList & GetSubEvents()
Definition: RepeatEvent.h:31
virtual bool CanHaveSubEvents() const
Definition: RepeatEvent.h:29
virtual const gd::EventsList & GetSubEvents() const
Definition: RepeatEvent.h:30
virtual gd::RepeatEvent * Clone() const
Definition: RepeatEvent.h:25
virtual bool IsExecutable() const
Definition: RepeatEvent.h:27
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24