7 #ifndef GDCORE_WATERMARK_H
8 #define GDCORE_WATERMARK_H
9 #include "GDCore/String.h"
11 class SerializerElement;
43 const gd::String& GetPlacement()
const {
return placement; };
45 Watermark& SetPlacement(
const gd::String& value) {
56 void SerializeTo(SerializerElement& element)
const;
61 void UnserializeFrom(
const SerializerElement& element);
String represents an UTF8 encoded string.
Definition: String.h:33
Describe the content and set up of the watermark.
Definition: Watermark.h:23
Watermark & ShowGDevelopWatermark(bool show)
Set if the GDevelop watermark should be shown after the game has loaded its assets.
Definition: Watermark.h:38
bool IsGDevelopWatermarkShown() const
Return true if the GDevelop watermark should be shown after the game has loaded its assets.
Definition: Watermark.h:32
Definition: CommonTools.h:24