GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
Public Member Functions | List of all members

Describe the content and set up of the watermark. More...

#include <Watermark.h>

Public Member Functions

bool IsGDevelopWatermarkShown () const
 Return true if the GDevelop watermark should be shown after the game has loaded its assets.
 
Watermark & ShowGDevelopWatermark (bool show)
 Set if the GDevelop watermark should be shown after the game has loaded its assets.
 
const gd::String & GetPlacement () const
 
Watermark & SetPlacement (const gd::String &value)
 
Saving and loading
void SerializeTo (SerializerElement &element) const
 Serialize the watermark setup.
 
void UnserializeFrom (const SerializerElement &element)
 Unserialize the watermark setup.
 

Detailed Description

Describe the content and set up of the watermark.

See also
gd::Watermark

The documentation for this class was generated from the following files: