GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
Public Member Functions | List of all members

Describe the content and set up of the watermark. More...

#include <Watermark.h>

Public Member Functions

bool IsGDevelopWatermarkShown () const
 Return true if the GDevelop watermark should be shown after the game has loaded its assets.
 
WatermarkShowGDevelopWatermark (bool show)
 Set if the GDevelop watermark should be shown after the game has loaded its assets.
 
const gd::StringGetPlacement () const
 
WatermarkSetPlacement (const gd::String &value)
 
Saving and loading
void SerializeTo (SerializerElement &element) const
 Serialize the watermark setup.
 
void UnserializeFrom (const SerializerElement &element)
 Unserialize the watermark setup.
 

Detailed Description

Describe the content and set up of the watermark.

See also
gd::Watermark

The documentation for this class was generated from the following files: