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    GDevelop Core
    
   Core library for developing platforms and tools compatible with GDevelop. 
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Describe the content and set up of the watermark. More...
#include <Watermark.h>
Public Member Functions | |
| bool | IsGDevelopWatermarkShown () const | 
| Return true if the GDevelop watermark should be shown after the game has loaded its assets.  | |
| Watermark & | ShowGDevelopWatermark (bool show) | 
| Set if the GDevelop watermark should be shown after the game has loaded its assets.  | |
| const gd::String & | GetPlacement () const | 
| Watermark & | SetPlacement (const gd::String &value) | 
Saving and loading  | |
| void | SerializeTo (SerializerElement &element) const | 
| Serialize the watermark setup.  | |
| void | UnserializeFrom (const SerializerElement &element) | 
| Unserialize the watermark setup.  | |
Describe the content and set up of the watermark.