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GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Describe the content and set up of the watermark. More...
#include <Watermark.h>
Public Member Functions | |
| bool | IsGDevelopWatermarkShown () const |
| Return true if the GDevelop watermark should be shown after the game has loaded its assets. | |
| Watermark & | ShowGDevelopWatermark (bool show) |
| Set if the GDevelop watermark should be shown after the game has loaded its assets. | |
| const gd::String & | GetPlacement () const |
| Watermark & | SetPlacement (const gd::String &value) |
Saving and loading | |
| void | SerializeTo (SerializerElement &element) const |
| Serialize the watermark setup. | |
| void | UnserializeFrom (const SerializerElement &element) |
| Unserialize the watermark setup. | |
Describe the content and set up of the watermark.