GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Describe an image/texture used by a project. More...
#include <ResourcesManager.h>
Inherits gd::Resource.
Public Member Functions | |
virtual ImageResource * | Clone () const override |
virtual const gd::String & | GetFile () const override |
virtual void | SetFile (const gd::String &newFile) override |
virtual bool | UseFile () const override |
Return true if the resource use a file. More... | |
std::map< gd::String, gd::PropertyDescriptor > | GetProperties () const override |
Called when the IDE wants to know about the custom properties of the resource. More... | |
bool | UpdateProperty (const gd::String &name, const gd::String &value) override |
Called when the IDE wants to update a custom property of the resource. More... | |
void | SerializeTo (SerializerElement &element) const override |
Serialize the object. | |
void | UnserializeFrom (const SerializerElement &element) override |
Unserialize the object. | |
bool | IsSmooth () const |
Return true if the image should be smoothed. | |
void | SetSmooth (bool enable=true) |
Set if the image should be smoothed in game. | |
Public Member Functions inherited from gd::Resource | |
virtual void | SetName (const gd::String &name_) |
Change the name of the resource with the name passed as parameter. | |
virtual const gd::String & | GetName () const |
Return the name of the resource. | |
virtual void | SetKind (const gd::String &newKind) |
Change the kind of the resource. | |
virtual const gd::String & | GetKind () const |
Return the kind of the resource. | |
virtual void | SetUserAdded (bool isUserAdded) |
Change if the resource is user added or not. | |
virtual bool | IsUserAdded () const |
Return true if the resource was added by the user. | |
virtual void | SetOrigin (const gd::String &originName_, const gd::String &originIdentifier_) |
virtual const gd::String & | GetOriginName () const |
virtual const gd::String & | GetOriginIdentifier () const |
virtual void | SetMetadata (const gd::String &metadata_) |
Set the metadata (any string) associated to the resource. More... | |
virtual const gd::String & | GetMetadata () const |
Return the (optional) metadata associated to the resource. | |
Public Attributes | |
bool | smooth |
True if smoothing filter is applied. | |
Describe an image/texture used by a project.
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inlineoverridevirtual |
Return the file used by the resource.
Reimplemented from gd::Resource.
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overridevirtual |
Called when the IDE wants to know about the custom properties of the resource.
Usage example:
Reimplemented from gd::Resource.
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overridevirtual |
Change the file of the resource.
Reimplemented from gd::Resource.
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overridevirtual |
Called when the IDE wants to update a custom property of the resource.
Reimplemented from gd::Resource.
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inlineoverridevirtual |
Return true if the resource use a file.
Reimplemented from gd::Resource.