![]() |
GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
|
Describe a resource to be used in the in-game editor. More...
#include <InGameEditorResourceMetadata.h>
Public Member Functions | |
| InGameEditorResourceMetadata & | SetResourceName (const gd::String &resourceName_) |
| InGameEditorResourceMetadata & | SetFilePath (const gd::String &relativeFilePath_) |
| InGameEditorResourceMetadata & | SetKind (const gd::String &kind_) |
| const gd::String & | GetResourceName () const |
| const gd::String & | GetFilePath () const |
| const gd::String & | GetKind () const |
Describe a resource to be used in the in-game editor.
|
inline |
Set the file path relative to the Runtime folder. In-game editor resources are not copied during a preview. Instead, they are included in the exported project with an absolute path.