GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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gd::InGameEditorResourceMetadata Class Reference

Describe a resource to be used in the in-game editor. More...

#include <InGameEditorResourceMetadata.h>

Public Member Functions

InGameEditorResourceMetadataSetResourceName (const gd::String &resourceName_)
 
InGameEditorResourceMetadataSetFilePath (const gd::String &relativeFilePath_)
 
InGameEditorResourceMetadataSetKind (const gd::String &kind_)
 
const gd::StringGetResourceName () const
 
const gd::StringGetFilePath () const
 
const gd::StringGetKind () const
 

Detailed Description

Describe a resource to be used in the in-game editor.

Member Function Documentation

◆ SetFilePath()

InGameEditorResourceMetadata& gd::InGameEditorResourceMetadata::SetFilePath ( const gd::String relativeFilePath_)
inline

Set the file path relative to the Runtime folder. In-game editor resources are not copied during a preview. Instead, they are included in the exported project with an absolute path.


The documentation for this class was generated from the following file: