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GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Contains the layers for a scene or a custom object. More...
#include <LayersContainer.h>
Public Member Functions | |
bool | HasLayerNamed (const gd::String &name) const |
Return true if the layer called "name" exists. | |
Layer & | GetLayer (const gd::String &name) |
Return a reference to the layer called "name". | |
const Layer & | GetLayer (const gd::String &name) const |
Return a reference to the layer called "name". | |
Layer & | GetLayer (std::size_t index) |
Return a reference to the layer at position "index" in the layers list. | |
const Layer & | GetLayer (std::size_t index) const |
Return a reference to the layer at position "index" in the layers list. | |
std::size_t | GetLayerPosition (const gd::String &name) const |
Return the position of the layer called "name" in the layers list. | |
std::size_t | GetLayersCount () const |
void | InsertNewLayer (const gd::String &name, std::size_t position) |
void | InsertLayer (const Layer &theLayer, std::size_t position) |
void | RemoveLayer (const gd::String &name) |
void | SwapLayers (std::size_t firstLayerIndex, std::size_t secondLayerIndex) |
void | MoveLayer (std::size_t oldIndex, std::size_t newIndex) |
void | Reset () |
void | SerializeLayersTo (SerializerElement &element) const |
Serialize the layers. | |
void | UnserializeLayersFrom (const SerializerElement &element) |
Unserialize the layers. | |
Contains the layers for a scene or a custom object.
std::size_t gd::LayersContainer::GetLayersCount | ( | ) | const |
The number of layers.
void gd::LayersContainer::InsertLayer | ( | const Layer & | theLayer, |
std::size_t | position | ||
) |
Add a new layer constructed from the layer passed as parameter.
theLayer | The layer that must be copied and inserted. |
position | Insertion position. |
void gd::LayersContainer::InsertNewLayer | ( | const gd::String & | name, |
std::size_t | position | ||
) |
Add a new empty the layer sheet called "name" at the specified position in the layers list.
void gd::LayersContainer::MoveLayer | ( | std::size_t | oldIndex, |
std::size_t | newIndex | ||
) |
Change the position of the specified layer.
void gd::LayersContainer::RemoveLayer | ( | const gd::String & | name | ) |
Delete the layer named "name".
void gd::LayersContainer::SwapLayers | ( | std::size_t | firstLayerIndex, |
std::size_t | secondLayerIndex | ||
) |
Swap the position of the specified layers.