◆ AddResource()
Add a resource from an already existing resource.
◆ GetAllResourceNames()
std::vector< gd::String > gd::ResourceFolder::GetAllResourceNames |
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| ) |
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virtual |
Get a list containing the name of all of the resources.
◆ GetName()
virtual const gd::String& gd::ResourceFolder::GetName |
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const |
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inlinevirtual |
Return the name of the folder.
◆ GetResource() [1/2]
Return a reference to a resource.
◆ GetResource() [2/2]
Return a reference to a resource.
◆ HasResource()
bool gd::ResourceFolder::HasResource |
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const gd::String & |
name | ) |
const |
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virtual |
Return true if a resource is in the folder.
◆ MoveResourceDownInList()
bool gd::ResourceFolder::MoveResourceDownInList |
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const gd::String & |
name | ) |
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virtual |
Move a resource down in the list
◆ MoveResourceUpInList()
bool gd::ResourceFolder::MoveResourceUpInList |
( |
const gd::String & |
name | ) |
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virtual |
Move a resource up in the list
◆ RemoveResource()
void gd::ResourceFolder::RemoveResource |
( |
const gd::String & |
name | ) |
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virtual |
◆ SetName()
virtual void gd::ResourceFolder::SetName |
( |
const gd::String & |
name_ | ) |
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inlinevirtual |
Change the name of the folder with the name passed as parameter.
The documentation for this class was generated from the following files: