9 #include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
10 #include "GDCore/String.h"
17 class SerializerElement;
18 class EventsBasedObjectVariant;
48 static std::set<gd::String>
58 void AddUsedResource(
gd::String &resourceName);
60 void ExposeFile(
gd::String &resourceFileName)
override{
64 void ExposeImage(
gd::String &imageResourceName)
override {
65 AddUsedResource(imageResourceName);
67 void ExposeAudio(
gd::String &audioResourceName)
override {
68 AddUsedResource(audioResourceName);
70 void ExposeFont(
gd::String &fontResourceName)
override {
71 AddUsedResource(fontResourceName);
73 void ExposeJson(
gd::String &jsonResourceName)
override {
74 AddUsedResource(jsonResourceName);
76 void ExposeTilemap(
gd::String &tilemapResourceName)
override {
77 AddUsedResource(tilemapResourceName);
79 void ExposeTileset(
gd::String &tilesetResourceName)
override {
80 AddUsedResource(tilesetResourceName);
82 void ExposeVideo(
gd::String &videoResourceName)
override {
83 AddUsedResource(videoResourceName);
85 void ExposeJavaScript(
gd::String &javaScriptResourceName)
override {
86 AddUsedResource(javaScriptResourceName);
88 void ExposeBitmapFont(
gd::String &bitmapFontName)
override {
89 AddUsedResource(bitmapFontName);
91 void ExposeModel3D(
gd::String &resourceName)
override {
92 AddUsedResource(resourceName);
94 void ExposeAtlas(
gd::String &resourceName)
override {
95 AddUsedResource(resourceName);
97 void ExposeSpine(
gd::String &resourceName)
override {
98 AddUsedResource(resourceName);
101 std::set<gd::String> resourceNames;
ArbitraryResourceWorker is used so as to inventory resources and sometimes update them.
Definition: ArbitraryResourceWorker.h:44
Represents a variation of style of an events-based object.
Definition: EventsBasedObjectVariant.h:26
Represent a layout ( also called a scene ) of a project.
Definition: Layout.h:40
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
Inventory all resources used by a project.
Definition: ResourcesContainer.h:628
Find resource usages in several parts of the project.
Definition: SceneResourcesFinder.h:28
static std::set< gd::String > FindProjectResources(gd::Project &project)
Find resource that are used globally in the project.
Definition: SceneResourcesFinder.cpp:16
static std::set< gd::String > FindSceneResources(gd::Project &project, gd::Layout &layout)
Find resource usages in a given scene.
Definition: SceneResourcesFinder.cpp:23
static std::set< gd::String > FindEventsBasedObjectVariantResources(gd::Project &project, gd::EventsBasedObjectVariant &variant)
Find resource usages in a given events-based object variant.
Definition: SceneResourcesFinder.cpp:31
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24