GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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AssetResourcePathCleaner is used when exporting an object as an asset. It removes the folder from the path. More...
#include <AssetResourcePathCleaner.h>
Inherits gd::ArbitraryResourceWorker.
Public Member Functions | |
AssetResourcePathCleaner (gd::ResourcesManager &resourcesManager, std::map< gd::String, gd::String > &resourcesFileNameMap_, std::map< gd::String, gd::String > &resourcesNameReverseMap_) | |
void | ExposeImage (gd::String &imageName) override |
Expose an image, which is always a reference to a "image" resource. | |
void | ExposeAudio (gd::String &audioName) override |
Expose an audio, which is either a reference to an "audio" resource, or a filename if no resource with this name exists (for backward compatibility). | |
void | ExposeFont (gd::String &fontName) override |
Expose a font, which is either a reference to a "font" resource, or a filename if no resource with this name exists (for backward compatibility). | |
void | ExposeJson (gd::String &jsonName) override |
Expose a JSON, which is always a reference to a "json" resource. | |
void | ExposeTilemap (gd::String &tilemapName) override |
Expose a Tilemap, which is always a reference to a "tilemap" resource. | |
void | ExposeTileset (gd::String &tilesetName) override |
Expose a Tileset, which is always a reference to a "tileset" resource. | |
void | ExposeVideo (gd::String &videoName) override |
Expose a video, which is always a reference to a "video" resource. | |
void | ExposeBitmapFont (gd::String &bitmapFontName) override |
Expose a bitmap font, which is always a reference to a "bitmapFont" resource. | |
void | ExposeFile (gd::String &resource) override |
Expose a raw filename. | |
Public Member Functions inherited from gd::ArbitraryResourceWorker | |
ArbitraryResourceWorker (gd::ResourcesManager &resourcesManager_) | |
void | ExposeResources () |
Expose a set of resources. More... | |
void | ExposeResourceWithType (const gd::String &resourceType, gd::String &resourceName) |
Expose a resource from a given type. | |
virtual void | ExposeModel3D (gd::String &resourceName) |
Expose a 3D model, which is always a reference to a "model3D" resource. | |
virtual void | ExposeAtlas (gd::String &resourceName) |
Expose an atlas, which is always a reference to a "atlas" resource. | |
virtual void | ExposeSpine (gd::String &resourceName) |
Expose an spine, which is always a reference to a "spine" resource. | |
virtual void | ExposeShader (gd::String &shaderName) |
Expose a shader. \warn Currently unsupported. | |
virtual void | ExposeEmbeddeds (gd::String &resourceName) |
Expose the embedded resources of the specified resource. | |
Protected Member Functions | |
void | ExposeResourceAsFile (gd::String &resourceName) |
Protected Attributes | |
std::map< gd::String, gd::String > & | resourcesFileNameMap |
std::map< gd::String, gd::String > & | resourcesNameReverseMap |
Protected Attributes inherited from gd::ArbitraryResourceWorker | |
gd::ResourcesManager * | resourcesManager |
AssetResourcePathCleaner is used when exporting an object as an asset. It removes the folder from the path.
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protected |
New file names that can be accessed by their original name.
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protected |
Original resource names that can be accessed by their new name.