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GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Base class used to represents a behavior that can be applied to an object. It stores the content (i.e: the properties) of a behavior of an object and forward the properties related functions to Javascript with Emscripten. More...
#include <Behavior.h>
Inherits gd::BehaviorConfigurationContainer.
Inherited by gd::CustomBehavior.
Public Member Functions | |
| Behavior (const gd::String &name_, const gd::String &type_) | |
| virtual Behavior * | Clone () const override |
| bool | IsDefaultBehavior () const |
| void | SetDefaultBehavior (bool isDefaultBehavior_) |
Public Member Functions inherited from gd::BehaviorConfigurationContainer | |
| BehaviorConfigurationContainer (const gd::String &name_, const gd::String &type_) | |
| const gd::String & | GetName () const |
| Return the name identifying the behavior. | |
| void | SetName (const gd::String &name_) |
| Change the name identifying the behavior. | |
| const gd::String & | GetTypeName () const |
| Return the type of the behavior. | |
| void | SetTypeName (const gd::String &type_) |
| Set the type of the behavior. | |
| std::map< gd::String, gd::PropertyDescriptor > | GetProperties () const |
| Called when the IDE wants to know about the custom properties of the behavior. More... | |
| bool | UpdateProperty (const gd::String &name, const gd::String &value) |
| Called when the IDE wants to update a custom property of the behavior. More... | |
| virtual void | InitializeContent () |
| Called to initialize the content with the default properties for the behavior. | |
| virtual void | SerializeTo (gd::SerializerElement &element) const |
| Serialize the behavior content. | |
| virtual void | UnserializeFrom (const gd::SerializerElement &element) |
| Unserialize the behavior content. | |
| const gd::SerializerElement & | GetContent () const |
| gd::SerializerElement & | GetContent () |
| void | SetFolded (bool fold=true) |
| Set if the behavior configuration panel should be folded in the UI. | |
| bool | IsFolded () const |
| True if the behavior configuration panel should be folded in the UI. | |
| void | SetQuickCustomizationVisibility (QuickCustomization::Visibility visibility) |
| Set if the whole behavior should be visible or not in the Quick Customization. | |
| QuickCustomization::Visibility | GetQuickCustomizationVisibility () const |
| Get if the whole behavior should be visible or not in the Quick Customization. | |
| QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () |
| Get the map of properties and their visibility in the Quick Customization. | |
| const QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () const |
| Get the map of properties and their visibility in the Quick Customization. | |
| void | ExposeResources (gd::ArbitraryResourceWorker &worker) |
| Called ( e.g. during compilation ) so as to inventory internal resources and sometimes update their filename. Implementation example: More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gd::BehaviorConfigurationContainer | |
| virtual std::map< gd::String, gd::PropertyDescriptor > | GetProperties (const gd::SerializerElement &behaviorContent) const |
| Called when the IDE wants to know about the custom properties of the behavior. More... | |
| virtual bool | UpdateProperty (gd::SerializerElement &behaviorContent, const gd::String &name, const gd::String &value) |
| Called when the IDE wants to update a custom property of the behavior. More... | |
| virtual void | InitializeContent (gd::SerializerElement &behaviorContent) |
| Called to initialize the content with the default properties for the behavior. | |
Base class used to represents a behavior that can be applied to an object. It stores the content (i.e: the properties) of a behavior of an object and forward the properties related functions to Javascript with Emscripten.