GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Base class used to represents a behavior that can be applied to an object. It stores the content (i.e: the properties) of a behavior of an object and forward the properties related functions to Javascript with Emscripten. More...
#include <Behavior.h>
Inherits gd::BehaviorConfigurationContainer.
Inherited by gd::CustomBehavior.
Public Member Functions | |
Behavior (const gd::String &name_, const gd::String &type_) | |
virtual Behavior * | Clone () const override |
bool | IsDefaultBehavior () const |
void | SetDefaultBehavior (bool isDefaultBehavior_) |
Public Member Functions inherited from gd::BehaviorConfigurationContainer | |
BehaviorConfigurationContainer (const gd::String &name_, const gd::String &type_) | |
const gd::String & | GetName () const |
Return the name identifying the behavior. | |
void | SetName (const gd::String &name_) |
Change the name identifying the behavior. | |
const gd::String & | GetTypeName () const |
Return the type of the behavior. | |
void | SetTypeName (const gd::String &type_) |
Set the type of the behavior. | |
std::map< gd::String, gd::PropertyDescriptor > | GetProperties () const |
Called when the IDE wants to know about the custom properties of the behavior. More... | |
bool | UpdateProperty (const gd::String &name, const gd::String &value) |
Called when the IDE wants to update a custom property of the behavior. More... | |
virtual void | InitializeContent () |
Called to initialize the content with the default properties for the behavior. | |
virtual void | SerializeTo (gd::SerializerElement &element) const |
Serialize the behavior content. | |
virtual void | UnserializeFrom (const gd::SerializerElement &element) |
Unserialize the behavior content. | |
const gd::SerializerElement & | GetContent () const |
gd::SerializerElement & | GetContent () |
void | SetFolded (bool fold=true) |
Set if the behavior configuration panel should be folded in the UI. | |
bool | IsFolded () const |
True if the behavior configuration panel should be folded in the UI. | |
void | SetQuickCustomizationVisibility (QuickCustomization::Visibility visibility) |
Set if the whole behavior should be visible or not in the Quick Customization. | |
QuickCustomization::Visibility | GetQuickCustomizationVisibility () const |
Get if the whole behavior should be visible or not in the Quick Customization. | |
QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () |
Get the map of properties and their visibility in the Quick Customization. | |
const QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () const |
Get the map of properties and their visibility in the Quick Customization. | |
void | ExposeResources (gd::ArbitraryResourceWorker &worker) |
Called ( e.g. during compilation ) so as to inventory internal resources and sometimes update their filename. Implementation example: More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gd::BehaviorConfigurationContainer | |
virtual std::map< gd::String, gd::PropertyDescriptor > | GetProperties (const gd::SerializerElement &behaviorContent) const |
Called when the IDE wants to know about the custom properties of the behavior. More... | |
virtual bool | UpdateProperty (gd::SerializerElement &behaviorContent, const gd::String &name, const gd::String &value) |
Called when the IDE wants to update a custom property of the behavior. More... | |
virtual void | InitializeContent (gd::SerializerElement &behaviorContent) |
Called to initialize the content with the default properties for the behavior. | |
Base class used to represents a behavior that can be applied to an object. It stores the content (i.e: the properties) of a behavior of an object and forward the properties related functions to Javascript with Emscripten.