GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Base class for containers of behavior configuration. They can be attached to objects (Behavior) or layouts (BehaviorsSharedData). It stores the content (i.e: the properties) of a behavior of an object. More...
#include <BehaviorConfigurationContainer.h>
Inherited by gd::Behavior, and gd::BehaviorsSharedData.
Public Member Functions | |
BehaviorConfigurationContainer (const gd::String &name_, const gd::String &type_) | |
virtual BehaviorConfigurationContainer * | Clone () const |
const gd::String & | GetName () const |
Return the name identifying the behavior. | |
void | SetName (const gd::String &name_) |
Change the name identifying the behavior. | |
const gd::String & | GetTypeName () const |
Return the type of the behavior. | |
void | SetTypeName (const gd::String &type_) |
Set the type of the behavior. | |
std::map< gd::String, gd::PropertyDescriptor > | GetProperties () const |
Called when the IDE wants to know about the custom properties of the behavior. More... | |
bool | UpdateProperty (const gd::String &name, const gd::String &value) |
Called when the IDE wants to update a custom property of the behavior. More... | |
virtual void | InitializeContent () |
Called to initialize the content with the default properties for the behavior. | |
virtual void | SerializeTo (gd::SerializerElement &element) const |
Serialize the behavior content. | |
virtual void | UnserializeFrom (const gd::SerializerElement &element) |
Unserialize the behavior content. | |
const gd::SerializerElement & | GetContent () const |
gd::SerializerElement & | GetContent () |
void | SetFolded (bool fold=true) |
Set if the behavior configuration panel should be folded in the UI. | |
bool | IsFolded () const |
True if the behavior configuration panel should be folded in the UI. | |
void | SetQuickCustomizationVisibility (QuickCustomization::Visibility visibility) |
Set if the whole behavior should be visible or not in the Quick Customization. | |
QuickCustomization::Visibility | GetQuickCustomizationVisibility () const |
Get if the whole behavior should be visible or not in the Quick Customization. | |
QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () |
Get the map of properties and their visibility in the Quick Customization. | |
const QuickCustomizationVisibilitiesContainer & | GetPropertiesQuickCustomizationVisibilities () const |
Get the map of properties and their visibility in the Quick Customization. | |
void | ExposeResources (gd::ArbitraryResourceWorker &worker) |
Called ( e.g. during compilation ) so as to inventory internal resources and sometimes update their filename. Implementation example: More... | |
Protected Member Functions | |
virtual std::map< gd::String, gd::PropertyDescriptor > | GetProperties (const gd::SerializerElement &behaviorContent) const |
Called when the IDE wants to know about the custom properties of the behavior. More... | |
virtual bool | UpdateProperty (gd::SerializerElement &behaviorContent, const gd::String &name, const gd::String &value) |
Called when the IDE wants to update a custom property of the behavior. More... | |
virtual void | InitializeContent (gd::SerializerElement &behaviorContent) |
Called to initialize the content with the default properties for the behavior. | |
Base class for containers of behavior configuration. They can be attached to objects (Behavior) or layouts (BehaviorsSharedData). It stores the content (i.e: the properties) of a behavior of an object.
void gd::BehaviorConfigurationContainer::ExposeResources | ( | gd::ArbitraryResourceWorker & | worker | ) |
Called ( e.g. during compilation ) so as to inventory internal resources and sometimes update their filename. Implementation example:
std::map< gd::String, gd::PropertyDescriptor > gd::BehaviorConfigurationContainer::GetProperties | ( | ) | const |
Called when the IDE wants to know about the custom properties of the behavior.
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protectedvirtual |
Called when the IDE wants to know about the custom properties of the behavior.
Implementation example:
Reimplemented in gd::CustomBehaviorsSharedData, and gd::CustomBehavior.
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inline |
Called when the IDE wants to update a custom property of the behavior.
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inlineprotectedvirtual |
Called when the IDE wants to update a custom property of the behavior.
Reimplemented in gd::CustomBehaviorsSharedData, and gd::CustomBehavior.