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GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
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Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game. More...
#include <PlatformSpecificAssets.h>
Public Member Functions | |
| bool | Has (const gd::String &platform, const gd::String &name) const |
| Return true if the specified asset exists. | |
| const gd::String & | Get (const gd::String &platform, const gd::String &name) const |
| Get the specified asset resource name. | |
| void | Remove (const gd::String &platform, const gd::String &name) |
| Remove the specified asset. | |
| void | Set (const gd::String &platform, const gd::String &name, const gd::String &resourceName) |
| Remove the specified asset. | |
| void | ExposeResources (gd::ArbitraryResourceWorker &worker) |
Serialization | |
| void | SerializeTo (SerializerElement &element) const |
| Serialize the PlatformSpecificAssets. | |
| void | UnserializeFrom (const SerializerElement &element) |
| Unserialize the PlatformSpecificAssets. | |
Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game.