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    GDevelop Core
    
   Core library for developing platforms and tools compatible with GDevelop. 
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Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game. More...
#include <PlatformSpecificAssets.h>
Public Member Functions | |
| bool | Has (const gd::String &platform, const gd::String &name) const | 
| Return true if the specified asset exists.  | |
| const gd::String & | Get (const gd::String &platform, const gd::String &name) const | 
| Get the specified asset resource name.  | |
| void | Remove (const gd::String &platform, const gd::String &name) | 
| Remove the specified asset.  | |
| void | Set (const gd::String &platform, const gd::String &name, const gd::String &resourceName) | 
| Remove the specified asset.  | |
| void | ExposeResources (gd::ArbitraryResourceWorker &worker) | 
Serialization  | |
| void | SerializeTo (SerializerElement &element) const | 
| Serialize the PlatformSpecificAssets.  | |
| void | UnserializeFrom (const SerializerElement &element) | 
| Unserialize the PlatformSpecificAssets.  | |
Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game.