GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
Public Member Functions | List of all members

Class used to rename resources (in an object, an entire project, etc...) More...

#include <ResourcesRenamer.h>

Inherits gd::ArbitraryResourceWorker.

Public Member Functions

 ResourcesRenamer (gd::ResourcesManager &resourcesManager, const std::map< gd::String, gd::String > &oldToNewNames_)
 Constructor taking the map from old name to new name. More...
 
virtual void ExposeFile (gd::String &resourceFileName) override
 Expose a raw filename.
 
virtual void ExposeImage (gd::String &imageResourceName) override
 Expose an image, which is always a reference to a "image" resource.
 
virtual void ExposeAudio (gd::String &audioResourceName) override
 Expose an audio, which is either a reference to an "audio" resource, or a filename if no resource with this name exists (for backward compatibility).
 
virtual void ExposeFont (gd::String &fontResourceName) override
 Expose a font, which is either a reference to a "font" resource, or a filename if no resource with this name exists (for backward compatibility).
 
virtual void ExposeJson (gd::String &jsonResourceName) override
 Expose a JSON, which is always a reference to a "json" resource.
 
virtual void ExposeTilemap (gd::String &tilemapResourceName) override
 Expose a Tilemap, which is always a reference to a "tilemap" resource.
 
virtual void ExposeTileset (gd::String &tilesetResourceName) override
 Expose a Tileset, which is always a reference to a "tileset" resource.
 
virtual void ExposeVideo (gd::String &videoResourceName) override
 Expose a video, which is always a reference to a "video" resource.
 
virtual void ExposeBitmapFont (gd::String &bitmapFontName) override
 Expose a bitmap font, which is always a reference to a "bitmapFont" resource.
 
virtual void ExposeModel3D (gd::String &resourceName) override
 Expose a 3D model, which is always a reference to a "model3D" resource.
 
virtual void ExposeAtlas (gd::String &resourceName) override
 Expose an atlas, which is always a reference to a "atlas" resource.
 
virtual void ExposeSpine (gd::String &resourceName) override
 Expose an spine, which is always a reference to a "spine" resource.
 
- Public Member Functions inherited from gd::ArbitraryResourceWorker
 ArbitraryResourceWorker (gd::ResourcesManager &resourcesManager_)
 
void ExposeResources ()
 Expose a set of resources. More...
 
void ExposeResourceWithType (const gd::String &resourceType, gd::String &resourceName)
 Expose a resource from a given type.
 
virtual void ExposeShader (gd::String &shaderName)
 Expose a shader. \warn Currently unsupported.
 
virtual void ExposeEmbeddeds (gd::String &resourceName)
 Expose the embedded resources of the specified resource.
 

Additional Inherited Members

- Protected Attributes inherited from gd::ArbitraryResourceWorker
gd::ResourcesManagerresourcesManager
 

Detailed Description

Class used to rename resources (in an object, an entire project, etc...)

Constructor & Destructor Documentation

◆ ResourcesRenamer()

gd::ResourcesRenamer::ResourcesRenamer ( gd::ResourcesManager resourcesManager,
const std::map< gd::String, gd::String > &  oldToNewNames_ 
)
inline

Constructor taking the map from old name to new name.

Parameters
oldToNewNames_A map associating to a resource name the new name to use.

The documentation for this class was generated from the following file: