Tool functions to do refactoring on the whole project after changes like deletion or renaming of an object.
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static VariablesChangeset | ComputeChangesetForVariablesContainer (const gd::SerializerElement &oldSerializedVariablesContainer, const gd::VariablesContainer &newVariablesContainer) |
| Compute the changes made on the variables of a variable container.
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static void | ApplyRefactoringForVariablesContainer (gd::Project &project, gd::VariablesContainer &variablesContainer, const gd::VariablesChangeset &changeset, const gd::SerializerElement &originalSerializedVariables) |
| Refactor the project according to the changes (renaming or deletion) made to variables.
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static void | ApplyRefactoringForGroupVariablesContainer (gd::Project &project, gd::ObjectsContainer &globalObjectsContainer, gd::ObjectsContainer &objectsContainer, const gd::VariablesContainer &groupVariablesContainer, const gd::ObjectGroup &objectGroup, const gd::VariablesChangeset &changeset, const gd::SerializerElement &originalSerializedVariables) |
| Refactor the project according to the changes (renaming or deletion) made to variables of a group.
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static void | RenameEventsFunctionsExtension (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::String &oldName, const gd::String &newName) |
| Refactor the project before an events function extension is renamed. More...
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static void | UpdateExtensionNameInEventsBasedBehavior (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &sourceExtensionName) |
| Refactor behavior events after the behavior has been placed in a new extension.
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static void | UpdateExtensionNameInEventsBasedObject (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, const gd::String &sourceExtensionName) |
| Refactor object events after the object has been placed in a new extension.
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static void | RenameEventsFunction (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::String &oldFunctionName, const gd::String &newFunctionName) |
| Refactor the project before an events function is renamed. More...
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static void | RenameBehaviorEventsFunction (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &oldFunctionName, const gd::String &newFunctionName) |
| Refactor the project before an events function of a behavior is renamed. More...
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static void | RenameObjectEventsFunction (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedObject &eventsBasedObject, const gd::String &oldFunctionName, const gd::String &newFunctionName) |
| Refactor the project before an events function of an object is renamed. More...
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static void | RenameParameter (gd::Project &project, gd::ProjectScopedContainers &projectScopedContainers, gd::EventsFunction &eventsFunction, const gd::ObjectsContainer ¶meterObjectsContainer, const gd::String &oldParameterName, const gd::String &newParameterName) |
| Refactor the function before a parameter is renamed. More...
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static void | MoveEventsFunctionParameter (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::String &functionName, std::size_t oldIndex, std::size_t newIndex) |
| Refactor the project before an events function parameter is moved. More...
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static void | MoveBehaviorEventsFunctionParameter (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &functionName, std::size_t oldIndex, std::size_t newIndex) |
| Refactor the project before the parameter of an events function of a behavior is moved. More...
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static void | MoveObjectEventsFunctionParameter (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedObject &eventsBasedObject, const gd::String &functionName, std::size_t oldIndex, std::size_t newIndex) |
| Refactor the project before the parameter of an events function of an object is moved. More...
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static void | RenameEventsBasedBehaviorProperty (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &oldPropertyName, const gd::String &newPropertyName) |
| Refactor the project before a property of a behavior is renamed. More...
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static void | RenameEventsBasedBehaviorSharedProperty (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &oldPropertyName, const gd::String &newPropertyName) |
| Refactor the project before a shared property of a behavior is renamed. More...
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static void | RenameEventsBasedObjectProperty (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedObject &eventsBasedObject, const gd::String &oldPropertyName, const gd::String &newPropertyName) |
| Refactor the project before a property of an object is renamed. More...
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static void | AddBehaviorAndRequiredBehaviors (gd::Project &project, gd::Object &object, const gd::String &behaviorType, const gd::String &behaviorName) |
| Add a behavior to an object and add required behaviors if necessary to fill every behavior properties of the added behaviors.
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static void | AddRequiredBehaviorsFor (gd::Project &project, gd::Object &object, const gd::String &behaviorName) |
| Add required behaviors if necessary to fill every behavior properties of the given behaviors.
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static std::vector< gd::String > | FindDependentBehaviorNames (const gd::Project &project, const gd::Object &object, const gd::String &behaviorName) |
| Find every behavior of the object that needs the given behaviors directly or indirectly (because of "required behavior" properties).
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static std::vector< gd::String > | GetBehaviorsWithType (const gd::Object &object, const gd::String &type) |
| Find the names of the behaviors with the specified type on the object.
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static std::vector< gd::UnfilledRequiredBehaviorPropertyProblem > | FindInvalidRequiredBehaviorProperties (const gd::Project &project) |
| Find in the project objects having behaviors with "behavior" properties that don't have a valid value (i.e: pointing to a non existing behavior, or of a wrong type).
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static bool | FixInvalidRequiredBehaviorProperties (gd::Project &project) |
| Fix in the project objects having behaviors with "behavior" properties that don't have a valid value (i.e: pointing to a non existing behavior, or of a wrong type), by setting a proper behavior, or adding missing behaviors to these objects.
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static void | RenameEventsBasedBehavior (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::String &oldBehaviorName, const gd::String &newBehaviorName) |
| Refactor the project before a behavior is renamed. More...
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static void | UpdateBehaviorNameInEventsBasedBehavior (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedBehavior &eventsBasedBehavior, const gd::String &sourceBehaviorName) |
| Refactor events-based behavior events after the events-based behavior has been duplicated.
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static void | RenameEventsBasedObject (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::String &oldObjectName, const gd::String &newObjectName) |
| Refactor the project before an object is renamed. More...
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static void | UpdateObjectNameInEventsBasedObject (gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, const gd::String &sourceObjectName) |
| Refactor events-based object events after the events-based object has been duplicated.
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static void | RenameLayout (gd::Project &project, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after a layout is renamed.
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static void | RenameExternalLayout (gd::Project &project, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an external layout is renamed.
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static void | RenameExternalEvents (gd::Project &project, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after external events are renamed.
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static void | RenameLayerInScene (gd::Project &project, gd::Layout &scene, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after a layer is renamed.
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static void | RenameLayerInEventsBasedObject (gd::Project &project, gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after a layer is renamed.
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static void | RenameLayerEffectInScene (gd::Project &project, gd::Layout &scene, gd::Layer &layer, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after a layer effect is renamed.
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static void | RenameLayerEffectInEventsBasedObject (gd::Project &project, gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, gd::Layer &layer, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after a layer effect is renamed.
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static void | RenameObjectAnimationInScene (gd::Project &project, gd::Layout &scene, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object animation is renamed.
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static void | RenameObjectAnimationInEventsBasedObject (gd::Project &project, gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object animation is renamed.
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static void | RenameObjectPointInScene (gd::Project &project, gd::Layout &scene, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object point is renamed.
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static void | RenameObjectPointInEventsBasedObject (gd::Project &project, gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object point is renamed.
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static void | RenameObjectEffectInScene (gd::Project &project, gd::Layout &scene, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object effect is renamed.
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static void | RenameObjectEffectInEventsBasedObject (gd::Project &project, gd::EventsFunctionsExtension &eventsFunctionsExtension, gd::EventsBasedObject &eventsBasedObject, gd::Object &object, const gd::String &oldName, const gd::String &newName) |
| Refactor the project after an object effect is renamed.
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static void | ObjectOrGroupRenamedInScene (gd::Project &project, gd::Layout &scene, const gd::String &oldName, const gd::String &newName, bool isObjectGroup) |
| Refactor the project after an object is renamed in a layout. More...
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static void | ObjectRemovedInScene (gd::Project &project, gd::Layout &scene, const gd::String &objectName) |
| Refactor the project after an object is removed in a layout. More...
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static void | BehaviorsAddedToObjectInScene (gd::Project &project, gd::Layout &layout, const gd::String &objectName) |
| Refactor the project after behaviors are added to an object in a layout. More...
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static void | ObjectRemovedInEventsBasedObject (gd::Project &project, gd::EventsBasedObject &eventsBasedObject, const gd::String &objectName) |
| Refactor the project after an object is removed in an events-based object. More...
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static void | ObjectOrGroupRenamedInEventsBasedObject (gd::Project &project, const gd::ProjectScopedContainers &projectScopedContainers, gd::EventsBasedObject &eventsBasedObject, const gd::String &oldName, const gd::String &newName, bool isObjectGroup) |
| Refactor the events function after an object or group is renamed. More...
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static void | ObjectOrGroupRenamedInEventsFunction (gd::Project &project, const gd::ProjectScopedContainers &projectScopedContainers, gd::EventsFunction &eventsFunction, const gd::ObjectsContainer &targetedObjectsContainer, const gd::String &oldName, const gd::String &newName, bool isObjectGroup) |
| Refactor the events function after an object or group is renamed. More...
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static void | ObjectRemovedInEventsFunction (gd::Project &project, gd::EventsFunction &eventsFunction, const gd::String &objectName) |
| Refactor the events function after an object or group is removed. More...
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static void | GlobalObjectOrGroupRenamed (gd::Project &project, const gd::String &oldName, const gd::String &newName, bool isObjectGroup) |
| Refactor the project after a global object is renamed. More...
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static void | GlobalObjectRemoved (gd::Project &project, const gd::String &objectName) |
| Refactor the project after a global object is removed. More...
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static std::set< gd::String > | GetAllObjectTypesUsingEventsBasedBehavior (const gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior) |
| Return the set of all the types of the objects that are using the given behavior.
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static void | EnsureBehaviorEventsFunctionsProperParameters (const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedBehavior &eventsBasedBehavior) |
| Ensure (adding if necessary) that the functions of the given behavior have the proper mandatory parameters (the "Object" and "Behavior").
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static void | EnsureObjectEventsFunctionsProperParameters (const gd::EventsFunctionsExtension &eventsFunctionsExtension, const gd::EventsBasedObject &eventsBasedObject) |
| Ensure (adding if necessary) that the functions of the given object have the proper mandatory parameters (the "Object").
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static void | RemoveLayerInScene (gd::Project &project, gd::Layout &scene, const gd::String &layerName) |
| Remove all the instances from one layer.
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static void | MergeLayersInScene (gd::Project &project, gd::Layout &scene, const gd::String &originLayerName, const gd::String &targetLayerName) |
| Move all the instances from one layer into another.
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static void | RemoveLayerInEventsBasedObject (gd::EventsBasedObject &eventsBasedObject, const gd::String &layerName) |
| Remove all the instances from one layer.
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static void | MergeLayersInEventsBasedObject (gd::EventsBasedObject &eventsBasedObject, const gd::String &originLayerName, const gd::String &targetLayerName) |
| Move all the instances from one layer into another.
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static void | RenameLeaderboards (gd::Project &project, const std::map< gd::String, gd::String > &leaderboardIdMap) |
| Replace the leaderboard ids in the whole project.
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static std::set< gd::String > | FindAllLeaderboardIds (gd::Project &project) |
| Find all the leaderboard identifiers in the whole project.
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static size_t | GetLayoutAndExternalLayoutLayerInstancesCount (gd::Project &project, gd::Layout &layout, const gd::String &layerName) |
| Return the number of instances on the layer named layerName and all its associated layouts.
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Tool functions to do refactoring on the whole project after changes like deletion or renaming of an object.
\TODO Ideally ObjectOrGroupRenamedInScene, ObjectRemovedInScene, GlobalObjectOrGroupRenamed, GlobalObjectRemoved would be implemented using ExposeProjectEvents.