9 #include "GDCore/Project/AbstractEventsBasedEntity.h"
10 #include "GDCore/Project/EventsBasedObjectVariant.h"
11 #include "GDCore/Project/EventsBasedObjectVariantsContainer.h"
12 #include "GDCore/Project/ObjectsContainer.h"
13 #include "GDCore/Project/InitialInstancesContainer.h"
14 #include "GDCore/Project/LayersContainer.h"
15 #include "GDCore/String.h"
17 class SerializerElement;
52 defaultName = defaultName_;
90 isRenderedIn3D = isRenderedIn3D_;
103 isAnimatable = isAnimatable_;
116 isTextContainer = isTextContainer_;
126 isInnerAreaFollowingParentSize = isInnerAreaExpandingWithParent_;
141 return isInnerAreaFollowingParentSize;
150 isUsingLegacyInstancesRenderer = isUsingLegacyInstancesRenderer_;
159 return isUsingLegacyInstancesRenderer;
226 return defaultVariant.GetInitialInstances();
233 return defaultVariant.GetInitialInstances();
244 return defaultVariant.GetAreaMinX();
251 defaultVariant.SetAreaMinX(areaMinX);
262 return defaultVariant.GetAreaMinY();
269 defaultVariant.SetAreaMinY(areaMinY);
280 return defaultVariant.GetAreaMinZ();
287 defaultVariant.SetAreaMinZ(areaMinZ);
298 return defaultVariant.GetAreaMaxX();
305 defaultVariant.SetAreaMaxX(areaMaxX);
316 return defaultVariant.GetAreaMaxY();
323 defaultVariant.SetAreaMaxY(areaMaxY);
334 return defaultVariant.GetAreaMaxZ();
341 defaultVariant.SetAreaMaxZ(areaMaxZ);
360 bool isTextContainer;
361 bool isInnerAreaFollowingParentSize;
362 bool isUsingLegacyInstancesRenderer;
Represents a behavior or an object that is implemented with events.
Definition: AbstractEventsBasedEntity.h:29
AbstractEventsBasedEntity & SetPrivate(bool isPrivate_)
Set that the behavior or object is private - it can't be used outside of its extension.
Definition: AbstractEventsBasedEntity.h:52
virtual AbstractEventsBasedEntity & SetDescription(const gd::String &description_)
Set the description of the behavior or object, to be displayed in the editor.
Definition: AbstractEventsBasedEntity.h:66
AbstractEventsBasedEntity & SetName(const gd::String &name_)
Set the internal name of the behavior or object.
Definition: AbstractEventsBasedEntity.h:79
AbstractEventsBasedEntity & SetFullName(const gd::String &fullName_)
Set the name of the behavior or object, to be displayed in the editor.
Definition: AbstractEventsBasedEntity.h:92
Represents an object that is implemented with events.
Definition: EventsBasedObject.h:32
const gd::ObjectsContainer & GetObjects() const
Get the objects of the custom object.
Definition: EventsBasedObject.h:214
EventsBasedObject & MarkAsInnerAreaFollowingParentSize(bool isInnerAreaExpandingWithParent_)
Declare that the parent scale will always be 1 and children will adapt there size....
Definition: EventsBasedObject.h:125
EventsBasedObject * Clone() const
Return a pointer to a new EventsBasedObject constructed from this one.
Definition: EventsBasedObject.h:41
void SetAreaMaxY(int areaMaxY)
Set the bottom bound of the custom object.
Definition: EventsBasedObject.h:322
bool IsInnerAreaFollowingParentSize() const
Return true if objects handle size changes on their own and don't have the ScalableCapability.
Definition: EventsBasedObject.h:140
int GetAreaMinX() const
Get the left bound of the custom object.
Definition: EventsBasedObject.h:243
bool IsUsingLegacyInstancesRenderer() const
Return true if custom object are rendered using their child-objects instead of their child-instances.
Definition: EventsBasedObject.h:158
bool IsTextContainer() const
Return true if the object needs a TextContainer capability.
Definition: EventsBasedObject.h:165
gd::LayersContainer & GetLayers()
Get the layers of the custom object.
Definition: EventsBasedObject.h:198
EventsBasedObject & SetName(const gd::String &name_)
Set the internal name of the object.
Definition: EventsBasedObject.h:64
int GetAreaMinZ() const
Get the min Z bound of the custom object.
Definition: EventsBasedObject.h:279
gd::EventsBasedObjectVariant & GetDefaultVariant()
Get the default variant of the custom object.
Definition: EventsBasedObject.h:175
void SetAreaMaxX(int areaMaxX)
Set the right bound of the custom object.
Definition: EventsBasedObject.h:304
const gd::EventsBasedObjectVariantsContainer & GetVariants() const
Get the variants of the custom object.
Definition: EventsBasedObject.h:180
EventsBasedObject & SetDefaultName(const gd::String &defaultName_)
Set the default name for created objects.
Definition: EventsBasedObject.h:51
const gd::String & GetDefaultName() const
Get the default name for created objects.
Definition: EventsBasedObject.h:46
int GetAreaMaxX() const
Get the right bound of the custom object.
Definition: EventsBasedObject.h:297
int GetAreaMinY() const
Get the top bound of the custom object.
Definition: EventsBasedObject.h:261
const gd::EventsBasedObjectVariant & GetDefaultVariant() const
Get the default variant of the custom object.
Definition: EventsBasedObject.h:170
EventsBasedObject & SetFullName(const gd::String &fullName_)
Set the name of the object, to be displayed in the editor.
Definition: EventsBasedObject.h:72
bool IsRenderedIn3D() const
Return true if the object uses the 3D renderer.
Definition: EventsBasedObject.h:97
void SetAreaMinY(int areaMinY)
Set the top bound of the custom object.
Definition: EventsBasedObject.h:268
int GetAreaMaxY() const
Get the bottom bound of the custom object.
Definition: EventsBasedObject.h:315
EventsBasedObject & MarkAsRenderedIn3D(bool isRenderedIn3D_)
Declare a usage of the 3D renderer.
Definition: EventsBasedObject.h:89
gd::ObjectsContainer & GetObjects()
Get the objects of the custom object.
Definition: EventsBasedObject.h:207
void SetAreaMinX(int areaMinX)
Set the left bound of the custom object.
Definition: EventsBasedObject.h:250
gd::InitialInstancesContainer & GetInitialInstances()
Get the instances of the custom object.
Definition: EventsBasedObject.h:225
EventsBasedObject & SetPrivate(bool isPrivate)
Set that the object is private - it can't be used outside of its extension.
Definition: EventsBasedObject.h:81
EventsBasedObject & SetDescription(const gd::String &description_) override
Set the description of the behavior or object, to be displayed in the editor.
Definition: EventsBasedObject.h:56
const gd::LayersContainer & GetLayers() const
Get the layers of the custom object.
Definition: EventsBasedObject.h:193
EventsBasedObject & MarkAsTextContainer(bool isTextContainer_)
Declare a TextContainer capability.
Definition: EventsBasedObject.h:115
void SetAreaMaxZ(int areaMaxZ)
Set the bottom bound of the custom object.
Definition: EventsBasedObject.h:340
void SetAreaMinZ(int areaMinZ)
Set the min Z bound of the custom object.
Definition: EventsBasedObject.h:286
gd::EventsBasedObjectVariantsContainer & GetVariants()
Get the variants of the custom object.
Definition: EventsBasedObject.h:185
bool IsAnimatable() const
Return true if the object needs an Animatable capability.
Definition: EventsBasedObject.h:110
int GetAreaMaxZ() const
Get the max Z bound of the custom object.
Definition: EventsBasedObject.h:333
EventsBasedObject & MarkAsAnimatable(bool isAnimatable_)
Declare an Animatable capability.
Definition: EventsBasedObject.h:102
EventsBasedObject & MakAsUsingLegacyInstancesRenderer(bool isUsingLegacyInstancesRenderer_)
Declare that custom object are rendered using their child-objects instead of their child-instances.
Definition: EventsBasedObject.h:149
const gd::InitialInstancesContainer & GetInitialInstances() const
Get the instances of the custom object.
Definition: EventsBasedObject.h:232
Represents a variation of style of an events-based object.
Definition: EventsBasedObjectVariant.h:25
Used as a base class for classes that will own events-backed variants.
Definition: EventsBasedObjectVariantsContainer.h:27
Defines a container of gd::InitialInstances.
Definition: InitialInstancesContainer.h:38
Contains the layers for a scene or a custom object.
Definition: LayersContainer.h:21
Used as a base class for classes that will own objects (see gd::Object).
Definition: ObjectsContainer.h:37
std::vector< std::unique_ptr< gd::Object > > & GetObjects()
Definition: ObjectsContainer.h:177
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
A generic container that can represent a value ( containing a string, double, bool or int),...
Definition: SerializerElement.h:37
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24