10 #include "GDCore/String.h"
14 class ExtensionDependency;
15 class PropertyDescriptor;
18 class ArbitraryResourceWorker;
19 class InitialInstance;
20 class SerializerElement;
21 class EffectsContainer;
22 class AbstractFileSystem;
47 std::vector<gd::String> &usedResourceNames);
Serialize objects into an asset for the store.
Definition: ObjectAssetSerializer.h:32
Represent an object of a platform.
Definition: Object.h:37
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
A generic container that can represent a value ( containing a string, double, bool or int),...
Definition: SerializerElement.h:37
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24