GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
Project.h
1 /*
2  * GDevelop Core
3  * Copyright 2008-2016 Florian Rival ([email protected]). All rights
4  * reserved. This project is released under the MIT License.
5  */
6 
7 #pragma once
8 
9 #include <memory>
10 #include <vector>
11 
12 #include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
13 #include "GDCore/Project/ExtensionProperties.h"
14 #include "GDCore/Project/LoadingScreen.h"
15 #include "GDCore/Project/ObjectGroupsContainer.h"
16 #include "GDCore/Project/ObjectsContainer.h"
17 #include "GDCore/Project/PlatformSpecificAssets.h"
18 #include "GDCore/Project/ResourcesManager.h"
19 #include "GDCore/Project/VariablesContainer.h"
20 #include "GDCore/Project/Watermark.h"
21 #include "GDCore/String.h"
22 namespace gd {
23 class Platform;
24 class Layout;
25 class ExternalEvents;
26 class ResourcesManager;
27 class ExternalLayout;
28 class EventsFunctionsExtension;
29 class EventsBasedObject;
30 class EventsBasedBehavior;
31 class Object;
32 class ObjectConfiguration;
33 class VariablesContainer;
34 class ArbitraryResourceWorker;
35 class SourceFile;
36 class Behavior;
37 class BehaviorsSharedData;
38 class BaseEvent;
39 class SerializerElement;
40 } // namespace gd
41 #undef GetObject // Disable an annoying macro
42 #undef CreateEvent
43 
44 namespace gd {
51 class GD_CORE_API Project {
52  public:
53  Project();
54  Project(const Project&);
55  virtual ~Project();
56  Project& operator=(const Project& rhs);
57 
62 
66  void SetName(const gd::String& name_) { name = name_; };
67 
71  const gd::String& GetName() const { return name; }
72 
76  const std::vector<gd::String>& GetCategories() const { return categories; };
77 
81  std::vector<gd::String>& GetCategories() { return categories; };
82 
86  void SetDescription(const gd::String& description_) {
87  description = description_;
88  };
89 
93  const gd::String& GetDescription() const { return description; }
94 
100  void SetVersion(const gd::String& version_) { version = version_; };
101 
105  const gd::String& GetVersion() const { return version; }
106 
110  void SetAuthor(const gd::String& author_) { author = author_; };
111 
115  const gd::String& GetAuthor() const { return author; }
116 
120  const std::vector<gd::String>& GetAuthorIds() const { return authorIds; };
121 
125  std::vector<gd::String>& GetAuthorIds() { return authorIds; };
126 
130  const std::vector<gd::String>& GetAuthorUsernames() const {
131  return authorUsernames;
132  };
133 
137  std::vector<gd::String>& GetAuthorUsernames() { return authorUsernames; };
138 
143  void SetPlayableWithKeyboard(bool playable = true) {
144  isPlayableWithKeyboard = playable;
145  }
146 
150  bool IsPlayableWithKeyboard() const { return isPlayableWithKeyboard; }
151 
156  void SetPlayableWithGamepad(bool playable = true) {
157  isPlayableWithGamepad = playable;
158  }
159 
163  bool IsPlayableWithGamepad() const { return isPlayableWithGamepad; }
164 
169  void SetPlayableWithMobile(bool playable = true) {
170  isPlayableWithMobile = playable;
171  }
172 
176  bool IsPlayableWithMobile() const { return isPlayableWithMobile; }
177 
181  void SetPackageName(const gd::String& packageName_) {
182  packageName = packageName_;
183  };
184 
188  const gd::String& GetPackageName() const { return packageName; }
189 
193  void SetTemplateSlug(const gd::String& templateSlug_) {
194  templateSlug = templateSlug_;
195  };
196 
200  const gd::String& GetTemplateSlug() const { return templateSlug; }
201 
207  void SetOrientation(const gd::String& orientation_) {
208  orientation = orientation_;
209  };
210 
214  const gd::String& GetOrientation() const { return orientation; }
215 
219  void SetProjectFile(const gd::String& file) { projectFile = file; }
220 
225  const gd::String& GetProjectFile() const { return projectFile; }
226 
232  void SetFolderProject(bool enable = true) { folderProject = enable; }
233 
238  bool IsFolderProject() const { return folderProject; }
239 
244  latestCompilationDirectory = dir;
245  }
246 
252  return latestCompilationDirectory;
253  }
254 
260  return platformSpecificAssets;
261  }
262 
268  return platformSpecificAssets;
269  }
270 
274  gd::LoadingScreen& GetLoadingScreen() { return loadingScreen; }
275 
279  const gd::LoadingScreen& GetLoadingScreen() const { return loadingScreen; }
280 
284  gd::Watermark& GetWatermark() { return watermark; }
285 
289  const gd::Watermark& GetWatermark() const { return watermark; }
290 
298  void SetGameResolutionSize(unsigned int width, unsigned int height) {
299  windowWidth = width;
300  windowHeight = height;
301  }
302 
306  unsigned int GetGameResolutionWidth() const { return windowWidth; }
307 
311  unsigned int GetGameResolutionHeight() const { return windowHeight; }
312 
318  return adaptGameResolutionAtRuntime;
319  }
320 
325  void SetAdaptGameResolutionAtRuntime(bool adaptGameResolutionAtRuntime_) {
326  adaptGameResolutionAtRuntime = adaptGameResolutionAtRuntime_;
327  }
328 
332  const gd::String& GetSizeOnStartupMode() const { return sizeOnStartupMode; }
333 
339  void SetSizeOnStartupMode(const gd::String& mode) {
340  sizeOnStartupMode = mode;
341  }
342 
347  void SetMaximumFPS(int maxFPS_) { maxFPS = maxFPS_; }
348 
352  int GetMaximumFPS() const { return maxFPS; }
353 
358  void SetMinimumFPS(unsigned int minFPS_) { minFPS = minFPS_; }
359 
363  unsigned int GetMinimumFPS() const { return minFPS; }
364 
369  return verticalSync;
370  }
371 
375  void SetVerticalSyncActivatedByDefault(bool enable) { verticalSync = enable; }
376 
380  const gd::String& GetScaleMode() const { return scaleMode; }
381 
385  void SetScaleMode(const gd::String& scaleMode_) { scaleMode = scaleMode_; }
386 
390  bool GetPixelsRounding() const { return pixelsRounding; }
391 
395  void SetPixelsRounding(bool enable) { pixelsRounding = enable; }
396 
400  const gd::String& GetAntialiasingMode() const { return antialiasingMode; }
401 
405  void SetAntialiasingMode(const gd::String& antialiasingMode_) {
406  antialiasingMode = antialiasingMode_;
407  }
408 
413  return isAntialisingEnabledOnMobile;
414  }
415 
419  void SetAntialisingEnabledOnMobile(bool enable) {
420  isAntialisingEnabledOnMobile = enable;
421  }
422 
429  return useDeprecatedZeroAsDefaultZOrder;
430  }
431 
438  useDeprecatedZeroAsDefaultZOrder = enable;
439  }
440 
444  void SetProjectUuid(const gd::String& projectUuid_) {
445  projectUuid = projectUuid_;
446  };
447 
452  const gd::String& GetProjectUuid() const { return projectUuid; }
453 
457  void ResetProjectUuid();
458 
466  return extensionProperties;
467  };
468 
476  return extensionProperties;
477  };
478 
482  const std::vector<Platform*>& GetUsedPlatforms() const { return platforms; };
483 
487  void AddPlatform(Platform& platform);
488 
495  bool RemovePlatform(const gd::String& platformName);
496 
501  Platform& GetCurrentPlatform() const;
502 
508  void SetCurrentPlatform(const gd::String& platformName);
509 
511 
516 
523  std::unique_ptr<gd::Object> CreateObject(const gd::String& type,
524  const gd::String& name) const;
525 
526  void EnsureObjectDefaultBehaviors(gd::Object& object) const;
527 
540  std::shared_ptr<gd::BaseEvent> CreateEvent(
541  const gd::String& type, const gd::String& platformName = "");
543 
548 
551  bool HasLayoutNamed(const gd::String& name) const;
552 
556  Layout& GetLayout(const gd::String& name);
557 
561  const Layout& GetLayout(const gd::String& name) const;
562 
567  Layout& GetLayout(std::size_t index);
568 
573  const Layout& GetLayout(std::size_t index) const;
574 
578  std::size_t GetLayoutPosition(const gd::String& name) const;
579 
583  void MoveLayout(std::size_t oldIndex, std::size_t newIndex);
584 
590  void SwapLayouts(std::size_t first, std::size_t second);
591 
595  std::size_t GetLayoutsCount() const;
596 
601  gd::Layout& InsertNewLayout(const gd::String& name, std::size_t position);
602 
615  gd::Layout& InsertLayout(const Layout& layout, std::size_t position);
616 
620  void RemoveLayout(const gd::String& name);
621 
623 
627  void UnserializeFrom(const SerializerElement& element);
628 
634  void SerializeTo(SerializerElement& element) const;
635 
639  unsigned int GetLastSaveGDMajorVersion() { return gdMajorVersion; };
640 
644  unsigned int GetLastSaveGDMinorVersion() { return gdMinorVersion; };
645 
649  unsigned int GetLastSaveGDBuildVersion() { return gdBuildVersion; };
650 
655 
658  bool HasExternalEventsNamed(const gd::String& name) const;
659 
663  ExternalEvents& GetExternalEvents(const gd::String& name);
664 
668  const ExternalEvents& GetExternalEvents(const gd::String& name) const;
669 
674  ExternalEvents& GetExternalEvents(std::size_t index);
675 
680  const ExternalEvents& GetExternalEvents(std::size_t index) const;
681 
686  std::size_t GetExternalEventsPosition(const gd::String& name) const;
687 
691  void MoveExternalEvents(std::size_t oldIndex, std::size_t newIndex);
692 
698  void SwapExternalEvents(std::size_t first, std::size_t second);
699 
703  std::size_t GetExternalEventsCount() const;
704 
709  ExternalEvents& InsertNewExternalEvents(const gd::String& name,
710  std::size_t position);
711 
720  ExternalEvents& InsertExternalEvents(const ExternalEvents& externalEvents,
721  std::size_t position);
722 
726  void RemoveExternalEvents(const gd::String& name);
728 
733 
737  bool HasExternalLayoutNamed(const gd::String& name) const;
738 
742  ExternalLayout& GetExternalLayout(const gd::String& name);
743 
747  const ExternalLayout& GetExternalLayout(const gd::String& name) const;
748 
753  ExternalLayout& GetExternalLayout(std::size_t index);
754 
759  const ExternalLayout& GetExternalLayout(std::size_t index) const;
760 
765  std::size_t GetExternalLayoutPosition(const gd::String& name) const;
766 
770  void MoveExternalLayout(std::size_t oldIndex, std::size_t newIndex);
771 
777  void SwapExternalLayouts(std::size_t first, std::size_t second);
778 
782  std::size_t GetExternalLayoutsCount() const;
783 
788  gd::ExternalLayout& InsertNewExternalLayout(const gd::String& name,
789  std::size_t position);
790 
803  gd::ExternalLayout& InsertExternalLayout(const ExternalLayout& externalLayout,
804  std::size_t position);
805 
809  void RemoveExternalLayout(const gd::String& name);
810 
814  void SetFirstLayout(const gd::String& name) { firstLayout = name; }
815 
819  const gd::String& GetFirstLayout() { return firstLayout; }
820 
822 
826 
829  bool HasEventsFunctionsExtensionNamed(const gd::String& name) const;
830 
834  EventsFunctionsExtension& GetEventsFunctionsExtension(const gd::String& name);
835 
839  const EventsFunctionsExtension& GetEventsFunctionsExtension(
840  const gd::String& name) const;
841 
846  EventsFunctionsExtension& GetEventsFunctionsExtension(std::size_t index);
847 
852  const EventsFunctionsExtension& GetEventsFunctionsExtension(
853  std::size_t index) const;
854 
859  std::size_t GetEventsFunctionsExtensionPosition(const gd::String& name) const;
860 
864  void MoveEventsFunctionsExtension(std::size_t oldIndex, std::size_t newIndex);
865 
871  void SwapEventsFunctionsExtensions(std::size_t first, std::size_t second);
872 
876  std::size_t GetEventsFunctionsExtensionsCount() const;
877 
882  gd::EventsFunctionsExtension& InsertNewEventsFunctionsExtension(
883  const gd::String& name, std::size_t position);
884 
892  gd::EventsFunctionsExtension& InsertEventsFunctionsExtension(
893  const EventsFunctionsExtension& eventsFunctionExtension,
894  std::size_t position);
895 
903  void UnserializeAndInsertExtensionsFrom(
904  const gd::SerializerElement& eventsFunctionsExtensionsElement);
905 
909  void RemoveEventsFunctionsExtension(const gd::String& name);
910 
914  void ClearEventsFunctionsExtensions();
915 
919  bool HasEventsBasedObject(const gd::String& type) const;
920 
924  gd::EventsBasedObject& GetEventsBasedObject(const gd::String& type);
925 
929  const gd::EventsBasedObject& GetEventsBasedObject(
930  const gd::String& type) const;
931 
935  bool HasEventsBasedBehavior(const gd::String& type) const;
936 
940  gd::EventsBasedBehavior& GetEventsBasedBehavior(const gd::String& type);
941 
945  const gd::EventsBasedBehavior& GetEventsBasedBehavior(
946  const gd::String& type) const;
947 
949 
954 
959  return resourcesManager;
960  }
961 
966  ResourcesManager& GetResourcesManager() { return resourcesManager; }
967 
969 
974 
979  inline const gd::VariablesContainer& GetVariables() const {
980  return variables;
981  }
982 
987  inline gd::VariablesContainer& GetVariables() { return variables; }
988 
990 
994 
997  gd::ObjectsContainer& GetObjects() { return objectsContainer; }
998 
1002  const gd::ObjectsContainer& GetObjects() const { return objectsContainer; }
1004 
1008 
1013  static bool IsNameSafe(const gd::String& name);
1014 
1019  static gd::String GetSafeName(const gd::String& name);
1021 
1026 
1029  bool UseExternalSourceFiles() const { return useExternalSourceFiles; }
1030 
1035  const std::vector<std::unique_ptr<gd::SourceFile> >& GetAllSourceFiles()
1036  const {
1037  return externalSourceFiles;
1038  }
1039 
1046  bool HasSourceFile(gd::String name, gd::String language = "") const;
1047 
1051  SourceFile& GetSourceFile(const gd::String& name);
1052 
1056  const SourceFile& GetSourceFile(const gd::String& name) const;
1057 
1061  void RemoveSourceFile(const gd::String& name);
1062 
1067  gd::SourceFile& InsertNewSourceFile(const gd::String& name,
1068  const gd::String& language,
1069  std::size_t position = -1);
1071 
1072  gd::WholeProjectDiagnosticReport& GetWholeProjectDiagnosticReport() {
1073  return wholeProjectDiagnosticReport;
1074  }
1075 
1085  static std::vector<gd::String> GetUnserializingOrderExtensionNames(
1086  const gd::SerializerElement& eventsFunctionsExtensionsElement);
1087 
1088  private:
1093  void Init(const gd::Project& project);
1094 
1100  std::unique_ptr<gd::ObjectConfiguration> CreateObjectConfiguration(
1101  const gd::String& type) const;
1102 
1103  gd::String name;
1104  gd::String description;
1105  gd::String version;
1106  unsigned int windowWidth = 0;
1107  unsigned int windowHeight = 0;
1108  int maxFPS = 0;
1109  unsigned int minFPS = 0;
1111  bool verticalSync =
1112  false;
1113  gd::String scaleMode;
1114  bool pixelsRounding = false;
1116  bool adaptGameResolutionAtRuntime =
1117  true;
1119  gd::String
1120  sizeOnStartupMode;
1122  gd::String antialiasingMode;
1123  bool isAntialisingEnabledOnMobile = false;
1124  gd::String projectUuid;
1126  bool useDeprecatedZeroAsDefaultZOrder =
1127  false;
1132  std::vector<std::unique_ptr<gd::Layout> > scenes;
1133  gd::VariablesContainer variables;
1134  gd::ObjectsContainer objectsContainer;
1135  std::vector<std::unique_ptr<gd::ExternalLayout> >
1136  externalLayouts;
1137  std::vector<std::unique_ptr<gd::EventsFunctionsExtension> >
1138  eventsFunctionsExtensions;
1140  resourcesManager;
1141  std::vector<gd::Platform*>
1142  platforms;
1143  gd::String firstLayout;
1144  bool useExternalSourceFiles =
1145  false;
1146  std::vector<std::unique_ptr<gd::SourceFile> >
1147  externalSourceFiles;
1148  gd::String author;
1149  std::vector<gd::String>
1150  authorIds;
1151  std::vector<gd::String>
1152  authorUsernames;
1153  std::vector<gd::String> categories;
1154  bool isPlayableWithKeyboard =
1155  false;
1156  bool isPlayableWithGamepad =
1157  false;
1158  bool isPlayableWithMobile = false;
1159  gd::String packageName;
1160  gd::String templateSlug;
1162  gd::String orientation;
1164  bool folderProject =
1165  false;
1166  gd::String
1167  projectFile;
1168  gd::String latestCompilationDirectory;
1169  gd::Platform* currentPlatform =
1170  nullptr;
1171  gd::PlatformSpecificAssets platformSpecificAssets;
1172  gd::LoadingScreen loadingScreen;
1173  gd::Watermark watermark;
1174  std::vector<std::unique_ptr<gd::ExternalEvents> >
1175  externalEvents;
1176  ExtensionProperties
1177  extensionProperties;
1178  gd::WholeProjectDiagnosticReport wholeProjectDiagnosticReport;
1179  mutable unsigned int gdMajorVersion =
1180  0;
1182  mutable unsigned int gdMinorVersion =
1183  0;
1185  mutable unsigned int gdBuildVersion =
1186  0;
1188 };
1189 
1190 } // namespace gd
Represents a behavior that is implemented with events.
Definition: EventsBasedBehavior.h:32
Represents an object that is implemented with events.
Definition: EventsBasedObject.h:30
Hold a list of Events Functions (gd::EventsFunction) and Events Based Behaviors.
Definition: EventsFunctionsExtension.h:38
Definition: ExtensionProperties.h:19
Contains a list of events not directly linked to a layout.
Definition: ExternalEvents.h:31
An external layout allows to create layouts of objects that can be then inserted on a layout.
Definition: ExternalLayout.h:24
Represent a layout ( also called a scene ) of a project.
Definition: Layout.h:40
Describe the content and set up of the loading screen.
Definition: LoadingScreen.h:23
Represent an object of a platform.
Definition: Object.h:37
Used as a base class for classes that will own objects (see gd::Object).
Definition: ObjectsContainer.h:37
Base class for implementing a platform.
Definition: Platform.h:42
Store the icons, splashscreens or reference to any other asset that can be needed when exporting the ...
Definition: PlatformSpecificAssets.h:26
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
unsigned int GetLastSaveGDMajorVersion()
Definition: Project.h:639
const gd::String & GetPackageName() const
Get the project package name.
Definition: Project.h:188
const std::vector< std::unique_ptr< gd::SourceFile > > & GetAllSourceFiles() const
Return a const reference to the vector containing all the source files used by the game.
Definition: Project.h:1035
void SetVerticalSyncActivatedByDefault(bool enable)
Definition: Project.h:375
void SetPlayableWithGamepad(bool playable=true)
Definition: Project.h:156
void SetProjectUuid(const gd::String &projectUuid_)
Change the project UUID.
Definition: Project.h:444
const gd::LoadingScreen & GetLoadingScreen() const
Return a reference to loading screen setup for the project.
Definition: Project.h:279
void SetAntialisingEnabledOnMobile(bool enable)
Definition: Project.h:419
void SetAdaptGameResolutionAtRuntime(bool adaptGameResolutionAtRuntime_)
Set if the game resolution should be adapted to the window size at runtime.
Definition: Project.h:325
unsigned int GetGameResolutionWidth() const
Returns the default game resolution width.
Definition: Project.h:306
const gd::Watermark & GetWatermark() const
Return a reference to watermark setup for the project.
Definition: Project.h:289
const gd::String & GetSizeOnStartupMode() const
Get how the game size should be adapted to the screen.
Definition: Project.h:332
const gd::String & GetAntialiasingMode() const
Definition: Project.h:400
const gd::ExtensionProperties & GetExtensionProperties() const
Get the properties set by extensions.
Definition: Project.h:475
void SetSizeOnStartupMode(const gd::String &mode)
Set how to adapt the game size to the screen.
Definition: Project.h:339
bool GetPixelsRounding() const
Definition: Project.h:390
bool IsVerticalSynchronizationEnabledByDefault() const
Definition: Project.h:368
const gd::String & GetTemplateSlug() const
Get the slug of the template from which the project is created.
Definition: Project.h:200
unsigned int GetMinimumFPS() const
Definition: Project.h:363
bool IsPlayableWithGamepad() const
Definition: Project.h:163
void SetVersion(const gd::String &version_)
Change the version of the project. This can be freely set, but should follow "X.Y....
Definition: Project.h:100
unsigned int GetLastSaveGDBuildVersion()
Definition: Project.h:649
void SetProjectFile(const gd::String &file)
Definition: Project.h:219
const std::vector< gd::String > & GetAuthorIds() const
Get the author ids of the project.
Definition: Project.h:120
bool GetAdaptGameResolutionAtRuntime() const
Returns true if the game resolution should be adapted to the window size at runtime.
Definition: Project.h:317
gd::PlatformSpecificAssets & GetPlatformSpecificAssets()
Return a reference to platform assets of the project (icons, splashscreen...).
Definition: Project.h:259
void SetGameResolutionSize(unsigned int width, unsigned int height)
Definition: Project.h:298
void SetPlayableWithMobile(bool playable=true)
Definition: Project.h:169
void SetFolderProject(bool enable=true)
Definition: Project.h:232
const gd::ObjectsContainer & GetObjects() const
Return the objects of the project.
Definition: Project.h:1002
const gd::String & GetLastCompilationDirectory() const
Definition: Project.h:251
void SetPlayableWithKeyboard(bool playable=true)
Definition: Project.h:143
const gd::String & GetScaleMode() const
Definition: Project.h:380
bool IsPlayableWithMobile() const
Definition: Project.h:176
void SetMinimumFPS(unsigned int minFPS_)
Definition: Project.h:358
gd::ExtensionProperties & GetExtensionProperties()
Get the properties set by extensions.
Definition: Project.h:465
const std::vector< gd::String > & GetAuthorUsernames() const
Get the author usernames of the project.
Definition: Project.h:130
const std::vector< gd::String > & GetCategories() const
Get the categories/genres of the project.
Definition: Project.h:76
void SetOrientation(const gd::String &orientation_)
Change the project orientation (in particular when exported with Cordova). This has no effect on desk...
Definition: Project.h:207
const std::vector< Platform * > & GetUsedPlatforms() const
Definition: Project.h:482
std::vector< gd::String > & GetCategories()
Get the categories of the project, to modify them (non-const).
Definition: Project.h:81
gd::LoadingScreen & GetLoadingScreen()
Return a reference to loading screen setup for the project.
Definition: Project.h:274
bool IsAntialisingEnabledOnMobile() const
Definition: Project.h:412
gd::VariablesContainer & GetVariables()
Definition: Project.h:987
gd::Watermark & GetWatermark()
Return a reference to watermark setup for the project.
Definition: Project.h:284
const gd::PlatformSpecificAssets & GetPlatformSpecificAssets() const
Return a reference to platform assets of the project (icons, splashscreen...).
Definition: Project.h:267
void SetUseDeprecatedZeroAsDefaultZOrder(bool enable)
Set if the project should set 0 as Z-order for objects created from events (which is deprecated) - in...
Definition: Project.h:437
const gd::VariablesContainer & GetVariables() const
Definition: Project.h:979
const gd::String & GetVersion() const
Get the project version.
Definition: Project.h:105
const gd::String & GetName() const
Get the project name.
Definition: Project.h:71
int GetMaximumFPS() const
Definition: Project.h:352
const ResourcesManager & GetResourcesManager() const
Provide access to the ResourceManager member containing the list of the resources.
Definition: Project.h:958
ResourcesManager & GetResourcesManager()
Provide access to the ResourceManager member containing the list of the resources.
Definition: Project.h:966
void SetAuthor(const gd::String &author_)
Change the author of the project.
Definition: Project.h:110
void SetAntialiasingMode(const gd::String &antialiasingMode_)
Definition: Project.h:405
const gd::String & GetAuthor() const
Get the project author name.
Definition: Project.h:115
void SetTemplateSlug(const gd::String &templateSlug_)
Change the slug of the template from which the project is created.
Definition: Project.h:193
unsigned int GetLastSaveGDMinorVersion()
Definition: Project.h:644
bool IsPlayableWithKeyboard() const
Definition: Project.h:150
const gd::String & GetOrientation() const
Get the project orientation ("default", "landscape", "portrait").
Definition: Project.h:214
void SetPixelsRounding(bool enable)
Definition: Project.h:395
void SetMaximumFPS(int maxFPS_)
Definition: Project.h:347
void SetScaleMode(const gd::String &scaleMode_)
Definition: Project.h:385
void SetName(const gd::String &name_)
Change the project name.
Definition: Project.h:66
unsigned int GetGameResolutionHeight() const
Returns the default game resolution height.
Definition: Project.h:311
std::vector< gd::String > & GetAuthorIds()
Get the author ids of the project, to modify them (non-const).
Definition: Project.h:125
const gd::String & GetDescription() const
Get the project description.
Definition: Project.h:93
bool IsFolderProject() const
Definition: Project.h:238
void SetPackageName(const gd::String &packageName_)
Change the project package name.
Definition: Project.h:181
bool UseExternalSourceFiles() const
Return true if the game activated the use of external source files.
Definition: Project.h:1029
void SetFirstLayout(const gd::String &name)
Definition: Project.h:814
const gd::String & GetProjectUuid() const
Get the project UUID, useful when using the game on online services that would require a unique ident...
Definition: Project.h:452
const gd::String & GetFirstLayout()
Definition: Project.h:819
const gd::String & GetProjectFile() const
Definition: Project.h:225
bool GetUseDeprecatedZeroAsDefaultZOrder() const
Return if the project should set 0 as Z-order for objects created from events (which is deprecated) -...
Definition: Project.h:428
void SetDescription(const gd::String &description_)
Change the project description.
Definition: Project.h:86
void SetLastCompilationDirectory(const gd::String &dir)
Definition: Project.h:243
std::vector< gd::String > & GetAuthorUsernames()
Get the author usernames of the project, to modify them (non-const).
Definition: Project.h:137
gd::ObjectsContainer & GetObjects()
return the objects of the project.
Definition: Project.h:997
Inventory all resources used by a project.
Definition: ResourcesManager.h:556
A generic container that can represent a value ( containing a string, double, bool or int),...
Definition: SerializerElement.h:37
Represents a "physical" source file.
Definition: SourceFile.h:25
String represents an UTF8 encoded string.
Definition: String.h:33
Class defining a container for gd::Variable.
Definition: VariablesContainer.h:28
Describe the content and set up of the watermark.
Definition: Watermark.h:23
Definition: DiagnosticReport.h:95
Definition: CommonTools.h:24