12 #include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
13 #include "GDCore/Extensions/Metadata/SourceFileMetadata.h"
14 #include "GDCore/Extensions/Metadata/InGameEditorResourceMetadata.h"
15 #include "GDCore/Extensions/PlatformExtension.h"
16 #include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
17 #include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
18 #include "GDCore/String.h"
34 return usedExtensions;
41 return usedIncludeFiles;
48 return usedRequiredFiles;
51 const std::vector<gd::SourceFileMetadata>& GetUsedSourceFiles()
const {
52 return usedSourceFiles;
55 const std::vector<gd::InGameEditorResourceMetadata>& GetUsedInGameEditorResources()
const {
56 return usedInGameEditorResources;
68 void AddUsedIncludeFiles(
const gd::String& includeFile) { usedIncludeFiles.insert(includeFile); }
69 void AddUsedRequiredFiles(
const gd::String& requiredFile) { usedRequiredFiles.insert(requiredFile); }
71 usedInGameEditorResources.push_back(inGameEditorResource);
74 void MarkAsHaving3DObjects() {
79 std::set<gd::String> usedExtensions;
80 std::set<gd::String> usedIncludeFiles;
81 std::set<gd::String> usedRequiredFiles;
82 std::vector<gd::SourceFileMetadata> usedSourceFiles;
83 std::vector<gd::InGameEditorResourceMetadata> usedInGameEditorResources;
84 bool has3DObjects =
false;
96 static const std::vector<gd::String> FindExtensionsDependentOn(
107 void DoVisitObject(
gd::Object&
object)
override;
114 bool isCondition)
override;
120 void OnVisitNumberNode(
NumberNode& node)
override;
121 void OnVisitTextNode(
TextNode& node)
override;
124 void OnVisitVariableBracketAccessorNode(
129 void OnVisitEmptyNode(
EmptyNode& node)
override;
An events worker that will know about the context (the objects container). Useful for workers working...
Definition: ArbitraryEventsWorker.h:136
ArbitraryObjectsWorker is an abstract class used to browse objects (and behaviors) and do some work o...
Definition: ArbitraryObjectsWorker.h:30
Base class used to represents a behavior that can be applied to an object. It stores the content (i....
Definition: Behavior.h:23
Hold a list of Events Functions (gd::EventsFunction) and Events Based Behaviors.
Definition: EventsFunctionsExtension.h:41
The interface for any worker class ("visitor" pattern) that want to interact with the nodes of a pars...
Definition: ExpressionParser2NodeWorker.h:36
An instruction is a member of an event: It can be a condition or an action.
Definition: Instruction.h:30
Represent an object of a platform.
Definition: Object.h:37
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: UsedExtensionsFinder.h:90
Definition: UsedExtensionsFinder.h:28
const std::set< gd::String > & GetUsedExtensions() const
Definition: UsedExtensionsFinder.h:33
const std::set< gd::String > & GetUsedRequiredFiles() const
Definition: UsedExtensionsFinder.h:47
bool Has3DObjects() const
Return true when at least 1 object uses the 3D renderer.
Definition: UsedExtensionsFinder.h:62
const std::set< gd::String > & GetUsedIncludeFiles() const
Definition: UsedExtensionsFinder.h:40
Definition: CommonTools.h:24
An empty node, used when parsing failed/a syntax error was encountered and any other node could not m...
Definition: ExpressionParser2Node.h:423
A function call node (either free function, object function or object behavior function)....
Definition: ExpressionParser2Node.h:371
An identifier node, usually representing an object or a variable with an optional function name or ch...
Definition: ExpressionParser2Node.h:204
A number node. For example: "123". Its type is always "number".
Definition: ExpressionParser2Node.h:161
The name of a function to call on an object or the behavior For example: "MyObject....
Definition: ExpressionParser2Node.h:321
An operator node. For example: "lhs + rhs".
Definition: ExpressionParser2Node.h:129
Definition: ExpressionParser2Node.h:115
A text node. For example: "Hello World". Its type is always "string".
Definition: ExpressionParser2Node.h:177
A unary operator node. For example: "-2".
Definition: ExpressionParser2Node.h:145
A direct accessor to a child variable. Example: MyChild in MyVariable.MyChild.
Definition: ExpressionParser2Node.h:282
A bracket accessor to a child variable. Example: ["MyChild"] (in MyVariable["MyChild"]).
Definition: ExpressionParser2Node.h:300
A variable, or object variable, with bracket accessor or at least 2 "dot" accessors.
Definition: ExpressionParser2Node.h:261